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This is a speed run for Banjo-Tooie on the Nintendo 64. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those Banjo-Kazooie fans out there, and non-fans alike. So please don't accuse me of copyright infringement, or plagurism. Enjoy.Best 100% time with death-abuse and save-warping: 4:54:13 by Peter 'Dragorn' Branam-Lefkove on 2005-12-19.Author's comments: Credits: Nate - For capturing the run from VHS Radix - For hosting the run mike89 - His Banjo Tooie 100% Speed Guide was a great starting point for strategizing my own routes, and had a few tricks that I probably wouldn't have thought of myself (such as getting the grenade eggs early to defeat Old King Coal faster) Jish - He had originally been working on a Banjo Tooie run awhile ago, and offered a lot of good advice, including a trick I had overlooked for getting Banjo's jiggy in the toxic waste plant, sans sack pack. (Unfortunately the advice came too late for me to actually incorporate any of it, though.) And thanks to bunch of people from the SDA discussion topic for moral support and random pieces of advice. (Jason the SDA Guest, NintenDan, Pikachu025, Bulblax, XIF, Soteos, Ikanaki, StrangenessDSS... hopefully I'm not forgetting anyone) So, where to begin? The 100% definition for this run was as follows: -Must obtain all collectables that the game keeps track of: Jiggies, Empty Honeycombs, Cheato Pages, Glowbos, Notes, Jinjos, Jamjar's Moves -All of the "Stop n' Swop" related items must be collected (the two secret eggs, the Ice Key, and the Mega Glowbo) -Although all of the above items must be collected, they do not actually have to be put to use (returning empty honeycombs for additional health or cheato pages for cheats is optional; returning the two secret eggs for cheats is optional; using the mega glowbo to obtain Dragon Kazooie Transformation is optional, although this run chooses to use it). Things that just unlock other cheat codes (Visiting Madame Grunty, hatching Heggy's Golden Egg), because they are not needed or noticeable, are optional. The Amaze-o-Goggles are also optional for the same reasons. So how did this run come to be? Well, I had originally been interested in doing a Banjo Kazooie Speedrun last year. However, Marshmallow was already working on his run at that time. So I went with Super Mario Sunshine instead. After finishing my Majora's Mask 100% run, I read the discussion topic for this project and, seeing it in need of a runner, chose to adopt it. Of course it goes without saying that this run was a rather hefty undertaking. With such massive levels and so much overlap between them, planning the route was a considerable project. That took about two and a half weeks (thankfully mike89's guide meant I didn't have to start completely from scratch); the run itself took over two and a half months to record. I ended up with these level times: Spiral Mountain - 5:14 Isle o' Hags - 27:44 Mayahem Temple - 19:41 Glitter Gulch Mine - 22:35 Witchyworld - 35:47 Jolly Roger's Lagoon - 24:35 Terrydactyland - 33:39 Grunty Industries - 38:39 Hailfire Peaks - 35:54 Cloud Cuckooland - 30:09 Cauldron Keep - 20:16 Total Time - 4:54:13 (Sorry, I can't fit all of the author's comments here. Go to the website to read the whole thing.)
Author: bigboss643
Keywords: Banjo Tooie Kazooie Speed Run 100% Completion RareWare Rare Nintendo 64
Added: August 21, 2008
This is a speed run for Banjo-Tooie on the Nintendo 64. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those Banjo-Kazooie fans out there, and non-fans alike. So please don't accuse me of copyright infringement, or plagurism. Enjoy.Best 100% time with death-abuse and save-warping: 4:54:13 by Peter 'Dragorn' Branam-Lefkove on 2005-12-19.Author's comments: Credits: Nate - For capturing the run from VHS Radix - For hosting the run mike89 - His Banjo Tooie 100% Speed Guide was a great starting point for strategizing my own routes, and had a few tricks that I probably wouldn't have thought of myself (such as getting the grenade eggs early to defeat Old King Coal faster) Jish - He had originally been working on a Banjo Tooie run awhile ago, and offered a lot of good advice, including a trick I had overlooked for getting Banjo's jiggy in the toxic waste plant, sans sack pack. (Unfortunately the advice came too late for me to actually incorporate any of it, though.) And thanks to bunch of people from the SDA discussion topic for moral support and random pieces of advice. (Jason the SDA Guest, NintenDan, Pikachu025, Bulblax, XIF, Soteos, Ikanaki, StrangenessDSS... hopefully I'm not forgetting anyone) So, where to begin? The 100% definition for this run was as follows: -Must obtain all collectables that the game keeps track of: Jiggies, Empty Honeycombs, Cheato Pages, Glowbos, Notes, Jinjos, Jamjar's Moves -All of the "Stop n' Swop" related items must be collected (the two secret eggs, the Ice Key, and the Mega Glowbo) -Although all of the above items must be collected, they do not actually have to be put to use (returning empty honeycombs for additional health or cheato pages for cheats is optional; returning the two secret eggs for cheats is optional; using the mega glowbo to obtain Dragon Kazooie Transformation is optional, although this run chooses to use it). Things that just unlock other cheat codes (Visiting Madame Grunty, hatching Heggy's Golden Egg), because they are not needed or noticeable, are optional. The Amaze-o-Goggles are also optional for the same reasons. So how did this run come to be? Well, I had originally been interested in doing a Banjo Kazooie Speedrun last year. However, Marshmallow was already working on his run at that time. So I went with Super Mario Sunshine instead. After finishing my Majora's Mask 100% run, I read the discussion topic for this project and, seeing it in need of a runner, chose to adopt it. Of course it goes without saying that this run was a rather hefty undertaking. With such massive levels and so much overlap between them, planning the route was a considerable project. That took about two and a half weeks (thankfully mike89's guide meant I didn't have to start completely from scratch); the run itself took over two and a half months to record. I ended up with these level times: Spiral Mountain - 5:14 Isle o' Hags - 27:44 Mayahem Temple - 19:41 Glitter Gulch Mine - 22:35 Witchyworld - 35:47 Jolly Roger's Lagoon - 24:35 Terrydactyland - 33:39 Grunty Industries - 38:39 Hailfire Peaks - 35:54 Cloud Cuckooland - 30:09 Cauldron Keep - 20:16 Total Time - 4:54:13 (Sorry, I can't fit all of the author's comments here. Go to the website to read the whole thing.)
Author: bigboss643
Keywords: Banjo Tooie Kazooie Speed Run 100% Completion RareWare Rare Nintendo 64
Added: August 21, 2008
This is a speed run for Banjo-Tooie on the Nintendo 64. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those Banjo-Kazooie fans out there, and non-fans alike. So please don't accuse me of copyright infringement, or plagurism. Enjoy.Best 100% time with death-abuse and save-warping: 4:54:13 by Peter 'Dragorn' Branam-Lefkove on 2005-12-19.Author's comments: Credits: Nate - For capturing the run from VHS Radix - For hosting the run mike89 - His Banjo Tooie 100% Speed Guide was a great starting point for strategizing my own routes, and had a few tricks that I probably wouldn't have thought of myself (such as getting the grenade eggs early to defeat Old King Coal faster) Jish - He had originally been working on a Banjo Tooie run awhile ago, and offered a lot of good advice, including a trick I had overlooked for getting Banjo's jiggy in the toxic waste plant, sans sack pack. (Unfortunately the advice came too late for me to actually incorporate any of it, though.) And thanks to bunch of people from the SDA discussion topic for moral support and random pieces of advice. (Jason the SDA Guest, NintenDan, Pikachu025, Bulblax, XIF, Soteos, Ikanaki, StrangenessDSS... hopefully I'm not forgetting anyone) So, where to begin? The 100% definition for this run was as follows: -Must obtain all collectables that the game keeps track of: Jiggies, Empty Honeycombs, Cheato Pages, Glowbos, Notes, Jinjos, Jamjar's Moves -All of the "Stop n' Swop" related items must be collected (the two secret eggs, the Ice Key, and the Mega Glowbo) -Although all of the above items must be collected, they do not actually have to be put to use (returning empty honeycombs for additional health or cheato pages for cheats is optional; returning the two secret eggs for cheats is optional; using the mega glowbo to obtain Dragon Kazooie Transformation is optional, although this run chooses to use it). Things that just unlock other cheat codes (Visiting Madame Grunty, hatching Heggy's Golden Egg), because they are not needed or noticeable, are optional. The Amaze-o-Goggles are also optional for the same reasons. So how did this run come to be? Well, I had originally been interested in doing a Banjo Kazooie Speedrun last year. However, Marshmallow was already working on his run at that time. So I went with Super Mario Sunshine instead. After finishing my Majora's Mask 100% run, I read the discussion topic for this project and, seeing it in need of a runner, chose to adopt it. Of course it goes without saying that this run was a rather hefty undertaking. With such massive levels and so much overlap between them, planning the route was a considerable project. That took about two and a half weeks (thankfully mike89's guide meant I didn't have to start completely from scratch); the run itself took over two and a half months to record. I ended up with these level times: Spiral Mountain - 5:14 Isle o' Hags - 27:44 Mayahem Temple - 19:41 Glitter Gulch Mine - 22:35 Witchyworld - 35:47 Jolly Roger's Lagoon - 24:35 Terrydactyland - 33:39 Grunty Industries - 38:39 Hailfire Peaks - 35:54 Cloud Cuckooland - 30:09 Cauldron Keep - 20:16 Total Time - 4:54:13 (Sorry, I can't fit all of the author's comments here. Go to the website to read the whole thing.)
Author: bigboss643
Keywords: Banjo Tooie Kazooie Speed Run 100% Completion RareWare Rare Nintendo 64
Added: August 21, 2008
This is a speed run for Banjo-Tooie on the Nintendo 64. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those Banjo-Kazooie fans out there, and non-fans alike. So please don't accuse me of copyright infringement, or plagurism. Enjoy.Best 100% time with death-abuse and save-warping: 4:54:13 by Peter 'Dragorn' Branam-Lefkove on 2005-12-19.Author's comments: Credits: Nate - For capturing the run from VHS Radix - For hosting the run mike89 - His Banjo Tooie 100% Speed Guide was a great starting point for strategizing my own routes, and had a few tricks that I probably wouldn't have thought of myself (such as getting the grenade eggs early to defeat Old King Coal faster) Jish - He had originally been working on a Banjo Tooie run awhile ago, and offered a lot of good advice, including a trick I had overlooked for getting Banjo's jiggy in the toxic waste plant, sans sack pack. (Unfortunately the advice came too late for me to actually incorporate any of it, though.) And thanks to bunch of people from the SDA discussion topic for moral support and random pieces of advice. (Jason the SDA Guest, NintenDan, Pikachu025, Bulblax, XIF, Soteos, Ikanaki, StrangenessDSS... hopefully I'm not forgetting anyone) So, where to begin? The 100% definition for this run was as follows: -Must obtain all collectables that the game keeps track of: Jiggies, Empty Honeycombs, Cheato Pages, Glowbos, Notes, Jinjos, Jamjar's Moves -All of the "Stop n' Swop" related items must be collected (the two secret eggs, the Ice Key, and the Mega Glowbo) -Although all of the above items must be collected, they do not actually have to be put to use (returning empty honeycombs for additional health or cheato pages for cheats is optional; returning the two secret eggs for cheats is optional; using the mega glowbo to obtain Dragon Kazooie Transformation is optional, although this run chooses to use it). Things that just unlock other cheat codes (Visiting Madame Grunty, hatching Heggy's Golden Egg), because they are not needed or noticeable, are optional. The Amaze-o-Goggles are also optional for the same reasons. So how did this run come to be? Well, I had originally been interested in doing a Banjo Kazooie Speedrun last year. However, Marshmallow was already working on his run at that time. So I went with Super Mario Sunshine instead. After finishing my Majora's Mask 100% run, I read the discussion topic for this project and, seeing it in need of a runner, chose to adopt it. Of course it goes without saying that this run was a rather hefty undertaking. With such massive levels and so much overlap between them, planning the route was a considerable project. That took about two and a half weeks (thankfully mike89's guide meant I didn't have to start completely from scratch); the run itself took over two and a half months to record. I ended up with these level times: Spiral Mountain - 5:14 Isle o' Hags - 27:44 Mayahem Temple - 19:41 Glitter Gulch Mine - 22:35 Witchyworld - 35:47 Jolly Roger's Lagoon - 24:35 Terrydactyland - 33:39 Grunty Industries - 38:39 Hailfire Peaks - 35:54 Cloud Cuckooland - 30:09 Cauldron Keep - 20:16 Total Time - 4:54:13 (Sorry, I can't fit all of the author's comments here. Go to the website to read the whole thing.)
Author: bigboss643
Keywords: Banjo Tooie Kazooie Speed Run 100% Completion RareWare Rare Nintendo 64
Added: August 21, 2008
This is a speed run for Banjo-Tooie on the Nintendo 64. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those Banjo-Kazooie fans out there, and non-fans alike. So please don't accuse me of copyright infringement, or plagurism. Enjoy.Best 100% time with death-abuse and save-warping: 4:54:13 by Peter 'Dragorn' Branam-Lefkove on 2005-12-19.Author's comments: Credits: Nate - For capturing the run from VHS Radix - For hosting the run mike89 - His Banjo Tooie 100% Speed Guide was a great starting point for strategizing my own routes, and had a few tricks that I probably wouldn't have thought of myself (such as getting the grenade eggs early to defeat Old King Coal faster) Jish - He had originally been working on a Banjo Tooie run awhile ago, and offered a lot of good advice, including a trick I had overlooked for getting Banjo's jiggy in the toxic waste plant, sans sack pack. (Unfortunately the advice came too late for me to actually incorporate any of it, though.) And thanks to bunch of people from the SDA discussion topic for moral support and random pieces of advice. (Jason the SDA Guest, NintenDan, Pikachu025, Bulblax, XIF, Soteos, Ikanaki, StrangenessDSS... hopefully I'm not forgetting anyone) So, where to begin? The 100% definition for this run was as follows: -Must obtain all collectables that the game keeps track of: Jiggies, Empty Honeycombs, Cheato Pages, Glowbos, Notes, Jinjos, Jamjar's Moves -All of the "Stop n' Swop" related items must be collected (the two secret eggs, the Ice Key, and the Mega Glowbo) -Although all of the above items must be collected, they do not actually have to be put to use (returning empty honeycombs for additional health or cheato pages for cheats is optional; returning the two secret eggs for cheats is optional; using the mega glowbo to obtain Dragon Kazooie Transformation is optional, although this run chooses to use it). Things that just unlock other cheat codes (Visiting Madame Grunty, hatching Heggy's Golden Egg), because they are not needed or noticeable, are optional. The Amaze-o-Goggles are also optional for the same reasons. So how did this run come to be? Well, I had originally been interested in doing a Banjo Kazooie Speedrun last year. However, Marshmallow was already working on his run at that time. So I went with Super Mario Sunshine instead. After finishing my Majora's Mask 100% run, I read the discussion topic for this project and, seeing it in need of a runner, chose to adopt it. Of course it goes without saying that this run was a rather hefty undertaking. With such massive levels and so much overlap between them, planning the route was a considerable project. That took about two and a half weeks (thankfully mike89's guide meant I didn't have to start completely from scratch); the run itself took over two and a half months to record. I ended up with these level times: Spiral Mountain - 5:14 Isle o' Hags - 27:44 Mayahem Temple - 19:41 Glitter Gulch Mine - 22:35 Witchyworld - 35:47 Jolly Roger's Lagoon - 24:35 Terrydactyland - 33:39 Grunty Industries - 38:39 Hailfire Peaks - 35:54 Cloud Cuckooland - 30:09 Cauldron Keep - 20:16 Total Time - 4:54:13 (Sorry, I can't fit all of the author's comments here. Go to the website to read the whole thing.)
Author: bigboss643
Keywords: Banjo Tooie Kazooie Speed Run 100% Completion RareWare Rare Nintendo 64
Added: August 21, 2008
This is a speed run for Banjo-Tooie on the Nintendo 64. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those Banjo-Kazooie fans out there, and non-fans alike. So please don't accuse me of copyright infringement, or plagurism. Enjoy.Best 100% time with death-abuse and save-warping: 4:54:13 by Peter 'Dragorn' Branam-Lefkove on 2005-12-19.Author's comments: Credits: Nate - For capturing the run from VHS Radix - For hosting the run mike89 - His Banjo Tooie 100% Speed Guide was a great starting point for strategizing my own routes, and had a few tricks that I probably wouldn't have thought of myself (such as getting the grenade eggs early to defeat Old King Coal faster) Jish - He had originally been working on a Banjo Tooie run awhile ago, and offered a lot of good advice, including a trick I had overlooked for getting Banjo's jiggy in the toxic waste plant, sans sack pack. (Unfortunately the advice came too late for me to actually incorporate any of it, though.) And thanks to bunch of people from the SDA discussion topic for moral support and random pieces of advice. (Jason the SDA Guest, NintenDan, Pikachu025, Bulblax, XIF, Soteos, Ikanaki, StrangenessDSS... hopefully I'm not forgetting anyone) So, where to begin? The 100% definition for this run was as follows: -Must obtain all collectables that the game keeps track of: Jiggies, Empty Honeycombs, Cheato Pages, Glowbos, Notes, Jinjos, Jamjar's Moves -All of the "Stop n' Swop" related items must be collected (the two secret eggs, the Ice Key, and the Mega Glowbo) -Although all of the above items must be collected, they do not actually have to be put to use (returning empty honeycombs for additional health or cheato pages for cheats is optional; returning the two secret eggs for cheats is optional; using the mega glowbo to obtain Dragon Kazooie Transformation is optional, although this run chooses to use it). Things that just unlock other cheat codes (Visiting Madame Grunty, hatching Heggy's Golden Egg), because they are not needed or noticeable, are optional. The Amaze-o-Goggles are also optional for the same reasons. So how did this run come to be? Well, I had originally been interested in doing a Banjo Kazooie Speedrun last year. However, Marshmallow was already working on his run at that time. So I went with Super Mario Sunshine instead. After finishing my Majora's Mask 100% run, I read the discussion topic for this project and, seeing it in need of a runner, chose to adopt it. Of course it goes without saying that this run was a rather hefty undertaking. With such massive levels and so much overlap between them, planning the route was a considerable project. That took about two and a half weeks (thankfully mike89's guide meant I didn't have to start completely from scratch); the run itself took over two and a half months to record. I ended up with these level times: Spiral Mountain - 5:14 Isle o' Hags - 27:44 Mayahem Temple - 19:41 Glitter Gulch Mine - 22:35 Witchyworld - 35:47 Jolly Roger's Lagoon - 24:35 Terrydactyland - 33:39 Grunty Industries - 38:39 Hailfire Peaks - 35:54 Cloud Cuckooland - 30:09 Cauldron Keep - 20:16 Total Time - 4:54:13 (Sorry, I can't fit all of the author's comments here. Go to the website to read the whole thing.)
Author: bigboss643
Keywords: Banjo Tooie Kazooie Speed Run 100% Completion RareWare Rare Nintendo 64
Added: August 21, 2008
This is a speed run for Banjo-Tooie on the Nintendo 64. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those Banjo-Kazooie fans out there, and non-fans alike. So please don't accuse me of copyright infringement, or plagurism. Enjoy.Best 100% time with death-abuse and save-warping: 4:54:13 by Peter 'Dragorn' Branam-Lefkove on 2005-12-19.Author's comments: Credits: Nate - For capturing the run from VHS Radix - For hosting the run mike89 - His Banjo Tooie 100% Speed Guide was a great starting point for strategizing my own routes, and had a few tricks that I probably wouldn't have thought of myself (such as getting the grenade eggs early to defeat Old King Coal faster) Jish - He had originally been working on a Banjo Tooie run awhile ago, and offered a lot of good advice, including a trick I had overlooked for getting Banjo's jiggy in the toxic waste plant, sans sack pack. (Unfortunately the advice came too late for me to actually incorporate any of it, though.) And thanks to bunch of people from the SDA discussion topic for moral support and random pieces of advice. (Jason the SDA Guest, NintenDan, Pikachu025, Bulblax, XIF, Soteos, Ikanaki, StrangenessDSS... hopefully I'm not forgetting anyone) So, where to begin? The 100% definition for this run was as follows: -Must obtain all collectables that the game keeps track of: Jiggies, Empty Honeycombs, Cheato Pages, Glowbos, Notes, Jinjos, Jamjar's Moves -All of the "Stop n' Swop" related items must be collected (the two secret eggs, the Ice Key, and the Mega Glowbo) -Although all of the above items must be collected, they do not actually have to be put to use (returning empty honeycombs for additional health or cheato pages for cheats is optional; returning the two secret eggs for cheats is optional; using the mega glowbo to obtain Dragon Kazooie Transformation is optional, although this run chooses to use it). Things that just unlock other cheat codes (Visiting Madame Grunty, hatching Heggy's Golden Egg), because they are not needed or noticeable, are optional. The Amaze-o-Goggles are also optional for the same reasons. So how did this run come to be? Well, I had originally been interested in doing a Banjo Kazooie Speedrun last year. However, Marshmallow was already working on his run at that time. So I went with Super Mario Sunshine instead. After finishing my Majora's Mask 100% run, I read the discussion topic for this project and, seeing it in need of a runner, chose to adopt it. Of course it goes without saying that this run was a rather hefty undertaking. With such massive levels and so much overlap between them, planning the route was a considerable project. That took about two and a half weeks (thankfully mike89's guide meant I didn't have to start completely from scratch); the run itself took over two and a half months to record. I ended up with these level times: Spiral Mountain - 5:14 Isle o' Hags - 27:44 Mayahem Temple - 19:41 Glitter Gulch Mine - 22:35 Witchyworld - 35:47 Jolly Roger's Lagoon - 24:35 Terrydactyland - 33:39 Grunty Industries - 38:39 Hailfire Peaks - 35:54 Cloud Cuckooland - 30:09 Cauldron Keep - 20:16 Total Time - 4:54:13 (Sorry, I can't fit all of the author's comments here. Go to the website to read the whole thing.)
Author: bigboss643
Keywords: Banjo Tooie Kazooie Speed Run 100% Completion RareWare Rare Nintendo 64
Added: August 21, 2008
Flickr (photos about madame)
Digg (news relevants about madame)
Suspected callgirl enthusiast is left on the hook for six-figure sum racked up in 'DC Madam' scandal.
http://digg.com/politics/FEC_to_Vitter_Pay_your_own_legal_bills
...from her death-bed! With Photo! PRICELESS!
http://digg.com/comedy/Madam_Esther_Swally_Is_Alive_and_Well_and_bulk_E_mailing
"August has been an uncomfortable one for congressional Democrats. For proof, look no further than Mrs. Pelosi's comments over the weekend that Democratic leaders have yet another plan. Unfortunately, it's largely more of the same failed policies the Speaker has been trotting out for months that will do little to lower gas prices..."
http://digg.com/politics/Boehner_Madam_Speaker_Please_Stand_Up_for_Energy
“Madam Speaker, I have, for the past 35 years, expressed my grave concern for the future of America . The course we have taken over the past century has threatened our liberties, security and prosperity. In spite of these long-held concerns, I have days–growing more frequent all the time–when I’m convinced the time is now upon us that some Big...
http://digg.com/political_opinion/Semi_Weakly_Review_World_At_War_Edition_July_21_27
The threesome attended the unveiling of their wax statues at Madame Tussauds in Washington D.C. on Monday, August 18 which was also attended by many of their fans.
http://digg.com/celebrity/The_Wax_Figures_of_Jonas_Brothers_Unveiled
Jonas Brothers were honored with wax replicas which were introduced at Madame Tussauds in Washington DC on Monday, August 18.
http://digg.com/music/Jonas_Brothers_Get_Their_Figure_Immortalized_in_Wax
Blanche Palfrey sobbed as she recalled discovering the body of her 52-year-old daugher, Deborah Jean Palfrey, hanging from a rope in the elder Palfrey's Tarpon Springs storage shed.
http://digg.com/people/The_DC_Madams_suicide_pics_to_be_made_public
The story is not simple the Red Light District reveals itself slowly and subtly. A woman sits on her bed, a madam. She recently sold her 14 year old daughter's virginity. Please read with an open mind. Safe for work but some may find disturbing the photos there in.
http://digg.com/arts_culture/Brothels_and_Fundamentalism
Madame Eridoodle and her magic 8-ball guest appearance on the Old GLory Radio Hour 08/15/08. Predictions on John Edwards Paternity, Madame Eridoodle learns the “Obama Salute”.VIDEO
http://digg.com/politics/Madame_Eridoodle_Guest_Appearance_On_Old_Glory_Radio
“I want some reading glasses. Do you have reading glasses?”“You are at the right place, Madam. We can make you some really nice glasses that will be perfect for you. Have you had your eyes tested recently?”“No, no, there is nothing wrong with my eyes, I just want some readers. Can you show me the readers?”
http://digg.com/health/I_don_t_want_glasses_I_just_want_something_for_reading























